Dark souls 2 map outside11/11/2023 I’ve lost count of the amount of times I’ve been saved from a surprise attack or a sudden arrow, and you’ll be amazed at just how much impact even a simple leather shield can soak up. Stick it in a spare equipment slot (you have three for each hand) and while you’re walking around, keep L1 pressed down so your shield is up. You may be a caster or a bowman, or you might like to fight two-handed or dual-wield, but no matter what, a shield is absolutely essential. It makes every new bonfire a great place to scout from, so push through to every one you spot flickering in the distance. There’s no waiting around until you’re halfway through the game before you can teleport – in Dark Souls II you can do it from the off. They refill your health, allow you to store and retrieve gear, burn certain items for buffs or world-changing effects and, most importantly, facilitate fast travel. Dark Souls II is initially less open-plan than its predecessor, but there are still several routes to take from the first settlement.īonfires are your best friends. Can’t beat a particular boss, head back to Majula and explore, look for another route: a hidden pulley that opens a floodgate underground, maybe a path you strolled right by earlier on and didn’t realise led somewhere. I almost gave up several times – but there is almost always another way to go at the beginning. Even during my first eight hours I repeatedly found my way blocked by a locked door or a tough monster. Heavy armour is less important than a sturdy shield and quick reflexes. As with the other games in the series, the onus here is on not taking damage as opposed to simply mitigating it. Over-burden yourself and you won’t be able to perform agile combat rolls, swing your sword, raise your shield or run very fast. You should resist the urge to upgrade right away, and save your shards for when you get a decent weapon or a nice suit of armour. From then you’re able to use Titanite shards to upgrade your equipment, or buy arrows, bolts and repair powder. This immediate area is safe aside a trio of very angry piglets (seriously), so pick it clean.Įarly on you’ll meet a crone who sells items and gear, as well as a shiny key that opens the Blacksmith’s shop back in Majula. There are NPCs to speak to, some of whom need favours, as well as a few shopkeepers and a handful of lootable bodies. Once you’re out of the shadows and into the settlement of Majula, continue exploring. Beginners should avoid the large, portly monsters that hang out near the lakeside, but return when you’re stronger and killing them for a reward of 1,000 souls each. Even if you’re already clued up, it’s worth exploring this area to find several lootable corpses and to soak up the souls of the easy enemies. Don’t mistake these for boss portals they’re actually tutorial areas. When you first set out into the world with your chosen character, you’ll find yourself in a rocky area full of mist-shrouded doors. Don’t pick a Warrior and then try to level Intelligence instead of Strength, or you’ll end up wasting important early levels. Either way, it’s important to play to your Class strengths. If you’re going for a specialist or personal build and you’re brave enough, the Deprived is the way to go. While the Deprived is the hardest class to start with, its initial level is lower (it starts at Level 6 when everything else starts around Level 12), essentially meaning you’ll earn more points early on to put into the attributes you want to raise. Finally, there’s the Deprived, who begins with a loin cloth and some broken equipment. The Cleric is a heavy hitter, and has access to Miracles (predominantly healing magic and buffs that come in incredibly handy), while the Sorcerer is the one slinging Soul Arrows and setting things on fire. The Warrior and Knight are solid classes for beginners, while the Bandit, Explorer and Swordsman are a little weaker but more specialized. The upside of this is that each class is more focused. Good luck with that.ĭark Souls II has a total of eight starting classes, which is several less than the previous game. Read on for the information that might just keep you alive for the first 12 – 15 hours.Īfter that, you’re on your own. We’ve been playing it extensively for nearly a month, and have pulled together our 13 top tips for beginners, whether you played the first game or not. You must be prepared to play by the rules of Drangleic – which means accepting that every death is a lesson, and every mistake you make is progress. You will not survive by running in blindly and relying on luck or brute force. The world of Dark Souls II is colossal and utterly lethal.
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